![]() I made the always sunny gang and went with two custom characters as Frank and Mac, the red prince as Dennis and Lohse as Dee, and I guess incarnate as Charlie. Most people make their parties based off of themselves, or choose a prebuilt character. Well here's just hoping Daeyena doesn't get mad at me when I meet her later (if I still can anyway). The Seven (+1) without their divine glow. UPDATE (in case anyone cares): Today I learned what the "hold in hand" feature does when I had to put the fire rune in the dragon's mouth on the Nameless Isle for a piece of the Devourer Set and I don't have the save from before I turned the stolen spore into the gloves. Has anyone else had this happen to them, and, if so, does this mean that I’m forced to kill Daeyena now? I’m not going at least a couple dozen hours back just so that I don’t have to kill her (because I certainly can right now, I just don’t want to if I don’t have to). I have tried donating the spores to Daeyena, putting the spore right next to the captive magister, trying to trade with the magister to get the spore back in her inventory (can’t talk to her, other elf prevents you from doing so and repeated attempts also starts a fight), leaving the spores out of my inventory all together, everything seems to trigger a fight with Daeyena. If you have one of the spores still and know the activation phrase I think you just put it on a corpse and. I absentmindedly stole the contamination spore and now I can’t seem to put the spore back onto the magister so every time I talk to Daeyena, she ends up fighting me because the contamination spore doesn’t blow up on the magister. Seed of Power Ok so im in arx and missed out on getting the gloves for the set Is it game over for me now gettting the full set or is it still possible somehow Showing 1 - 2 of 2 comments. I pickpocketed the magister near Daeyena quite a while back when I was first exploring the island. ![]() Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! So warfare/scoundrel would be more stable imo.Looking for a Group to play with? Try this thread || Discussion Overview The problem is that you don't shoot from high ground always. it's additive with critical hit buffs, and of course on the 20% buff you get from high ground without huntsman, but those buffs are generally a lot smaller than the finesse buff so it increases your damage by significantly more if you're on high ground).Īlso, for what it's worth huntsman buffs all damage sources not just ranged damage - it probably doesn't matter for most builds that you'd want to level up ranged in, but it exists I guess. Huntsman on the other hand is multiplicative with that part (iirc. In this case, ranged buffs are additive with the finesse buff (your finesse will probably be quite high, so even if ranged is a 5% buff, it's adding that 5% onto something like 200% damage, so only a 2.5% net damage increase). Originally posted by asdf:There's a big difference here - some of the damage buffs are additive with other damage buffs, while others are multiplicative. Warfare is multiplicative separate from all of the other stuff, so if you want to increase your physical damage warfare is 100% the best choice for buffing it since it gives the biggest damage increase and it's also unconditional.Īlso, for what it's worth huntsman buffs all damage sources not just ranged damage - it probably doesn't matter for most builds that you'd want to level up ranged in, but it exists I guess. ![]() ![]() it's additive with critical hit buffs, and of course on the 20% buff you get from high ground without huntsman, but those buffs are generally a lot smaller than the finesse buff so it increases your damage by significantly more if you're on high ground). ![]() I have read that the elf crafts them herself but she died in act 1. There's a big difference here - some of the damage buffs are additive with other damage buffs, while others are multiplicative. Seed of power gauntlets in act 4 So I just got the helmet and then realized I don't have the gloves. ![]()
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